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Mcreator tutorials
Mcreator tutorials









mcreator tutorials

mcreator tutorials

(player loc.) refers to the location of the player that right clicked. This will not raise any low stack sizes, only lower them. "Max stack size" determines the maximum size of stacks that can be stored in the GUI.

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"Size of inventory" Set this to the amount of slots in the GUI plus one, if applicable. I will make a guide for GUIs at a later date. "Bind this item to GUI" enables the item to have an inventory or GUI, similar to the upcoming bundle item in 1.17. "Recipe remainder" is similar to the above two options, but instead of leaving or damaging the item, it will provide a remainder when used in a crafting recipe, similar to how milk buckets are used in the cake recipe. Must have "Item use count / durability" set to at least 2 to have meaningful use. "Damage item instead on crafting" is similar to the above option, but will damage the item instead of leaving it completely. "Does item stay in crafting grid when crafted?" If enabled, this item will not be consumed when used in a crafting recipe. "Can destroy any block?" If enabled, this item will be able to destroy any block, including bedrock and end portal frames. If enabled, this item won't be destroyed upon contact with fire or lava, much like Netherite tools and armour. "Is item immune to fire?" pretty self-explanatory. I will note that if you are looking to make a tool, there is a separate tool-making function, and you should use that instead of this. "Item use count / durability" defines the amount of times this item can be used. If true, the amount of damage set will be inflicted on entities on hit rather than the default half a heart of damage. "Damage vs mob/animal" does what it says on the tin. "Item destroy speeds" refers to how fast this item can break blocks. "Enchantability" defines how often you will get high-level or rare enchantments on this item. I'd recommend leaving this to 64 if you don't have a reason not to. for tools it's 1, for ender pearls it's 16, for regular items it's 64. "Max stack size" defines the maximum amount of this item that can be in one slot. You choose in the drop-down menu which tab you would like the item to be in when in creative mode. "Creative inventory tab" does what it says on the tin. I'd recommend leaving this as COMMON unless it's a particularly rare item. EPIC colours the text light purple, similar to the Dragon Egg or enchanted golden apple. RARE colours the text aqua, like an unenchanted golden apple.

mcreator tutorials

UNCOMMON colours the text yellow, similar to a Nether Star. "Rarity" refers to the colour of the "Name in GUI" text. which would be something like "sample_item", you would write "Sample Item" here. "Name in GUI" defines the item's display name when hovering over it in the inventory.

mcreator tutorials

"Enable item glowing effect" refers to the enchantment shimmer effect that is present on enchanted books and enchanted golden apples/Notch apples. If you wish to use the comma in the text, put a backslash before it (\,). The text does not automatically break lines up, so you must break lines manually with a comma (,). "Special information about the item" does the same thing as the "lore" NBT tag. You can also add your own model if you feel these two are inadequate, which I may touch on in a later guide. Normal is the same way as everything else. Tool is how weapons, tools, sticks, bones, and blaze rods are held. "Item Model" defines how the item is held in an entity's hand - there are two built-in models, "Normal" and "Tool". I'd recommend having this be 16x16 pixels, or at least square. You can add any image to this and it will be what the item shows up as in the inventory. There are 4 available variables for this page. This guide may also work for future versions or some forks of MCreator, but try to use your initiative if something doesn't line up exactly. This guide will cover all aspects of items Minecraft Forge 1.16.4 as of MCreator version 2021.1. The current MCreator guides are not very centralised so I thought I'd make some myself.











Mcreator tutorials